Serenity 1 41 Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Market value €2.32 Foil value N/A
Serra's Blessing 1 42 Enchantment Creatures you control have vigilance. (Attacking doesn't cause them to tap.) Market value €1.01 Foil value N/A
Spirit Link 43 Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. Market value €2.78 Foil value N/A
Staunch Defenders 3 45 Creature — Human Soldier When this creature enters, you gain 4 life. Market value €0.17 Foil value N/A
Sunweb 3 46 Creature — Wall Defender (This creature can't attack.) Flying This creature can't block creatures with power 2 or less. Market value €0.56 Foil value N/A
Tariff 1 47 Sorcery Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one. Market value €0.48 Foil value N/A
Tundra Wolves 48 Creature — Wolf First strike (This creature deals combat damage before creatures without first strike.) Market value €0.12 Foil value N/A
Unyaro Griffin 3 49 Creature — Griffin Flying Sacrifice this creature: Counter target red instant or sorcery spell. Market value €0.21 Foil value N/A
Venerable Monk 2 50 Creature — Human Monk Cleric When this creature enters, you gain 2 life. Market value €0.04 Foil value N/A
Wall of Swords 3 51 Creature — Wall Defender (This creature can't attack.) Flying Market value €0.25 Foil value N/A
Warmth 1 52 Enchantment Whenever an opponent casts a red spell, you gain 2 life. Market value €2.37 Foil value N/A
Warrior's Honor 2 53 Instant Creatures you control get +1/+1 until end of turn. Market value €0.08 Foil value N/A
Wrath of God 2 54 Sorcery Destroy all creatures. They can't be regenerated. Market value €4.83 Foil value N/A
Abduction 2 55 Enchantment — Aura Enchant creature When this Aura enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. Market value €0.28 Foil value N/A
Ancestral Memories 2 57 Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Market value €0.36 Foil value N/A
Browse 2 59 Enchantment 2: Look at the top five cards of your library, put one of them into your hand, and exile the rest. Market value €0.17 Foil value N/A