Archaeomancer 2 81 Creature — Human Wizard When this creature enters, return target instant or sorcery card from your graveyard to your hand. Market value €0.31 Foil value N/A
Azami, Lady of Scrolls 2 82 Legendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. Market value €0.32 Foil value N/A
Body Double 4 83 Creature — Shapeshifter You may have this creature enter as a copy of any creature card in a graveyard. Market value €0.21 Foil value N/A
Clone Legion 7 84 Sorcery For each creature target player controls, create a token that's a copy of that creature. Market value €1.21 Foil value N/A
Harbinger of the Tides 85 Creature — Merfolk Wizard You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand. Market value €0.28 Foil value N/A
Into the Roil 1 86 Instant Kicker 1 (You may pay an additional 1 as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Market value €0.20 Foil value N/A
Merchant of Secrets 2 87 Creature — Human Wizard When this creature enters, draw a card. Market value €0.24 Foil value N/A
Monastery Siege 2 88 Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast. Market value €0.49 Foil value N/A
Polymorphist's Jest 1 90 Instant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. Market value €5.61 Foil value N/A
Reality Shift 1 91 Instant Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) Market value €0.36 Foil value N/A
Sea Gate Oracle 2 92 Creature — Human Wizard When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Market value €0.15 Foil value N/A
Serendib Sorcerer 1 93 Creature — Human Wizard Sorcerer : Target creature other than this creature has base power and toughness 0/2 until end of turn. Market value €0.18 Foil value N/A
Spelltwine 5 94 Sorcery Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. Market value €0.39 Foil value N/A
Ambition's Cost 3 95 Sorcery You draw three cards and you lose 3 life. Market value €0.25 Foil value N/A
Anowon, the Ruin Sage 3 96 Legendary Creature — Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice. Market value €1.99 Foil value N/A
Apprentice Necromancer 1 97 Creature — Zombie Wizard , , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. Market value €1.00 Foil value N/A
Black Market 3 98 Enchantment Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment. Market value €4.51 Foil value N/A
Blood Artist 1 99 Creature — Vampire Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. Market value €2.61 Foil value N/A
Blood Tribute 4 100 Sorcery Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way. Market value €3.84 Foil value N/A