The Prismatic Piper 5 1 Legendary Legendary Creature — Shapeshifter If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) Market value €0.07 Foil value €0.24
Akroma, Vision of Ixidor 5 2 Legendary Legendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner Market value €10.40 Foil value €12.53
Akroma's Will 3 3 Instant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn. Market value €15.00 Foil value €16.72
Alharu, Solemn Ritualist 4 4 Legendary Legendary Creature — Human Monk When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) Market value €0.14 Foil value €0.23
Ancestral Blade 1 5 Artifact — Equipment When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.) Market value €0.08 Foil value €0.15
Angel of the Dawn 4 6 Creature — Angel Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Market value €0.14 Foil value €0.25
Angelic Gift 1 7 Enchantment — Aura Enchant creature When this Aura enters, draw a card. Enchanted creature has flying. Market value €0.15 Foil value €0.22
Anointer of Valor 5 8 Creature — Angel Flying Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature. Market value €0.14 Foil value €0.12
Archon of Coronation 4 9 Creature — Archon Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.) Market value €0.58 Foil value €0.89
Ardenn, Intrepid Archaeologist 2 10 Legendary Legendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) Market value €3.02 Foil value €4.23
Armored Skyhunter 3 11 Creature — Cat Knight Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. Market value €0.81 Foil value €3.45
Austere Command 4 12 Sorcery Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. Market value €0.56 Foil value €1.25
Benevolent Blessing 1 13 Enchantment — Aura Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it. Market value €0.36 Foil value €0.54
Cage of Hands 2 14 Enchantment — Aura Enchant creature Enchanted creature can't attack or block. 1: Return this Aura to its owner's hand. Market value €0.18 Foil value €0.16
Captain's Call 3 15 Sorcery Create three 1/1 white Soldier creature tokens. Market value €0.15 Foil value €0.32
Court of Grace 2 16 Enchantment When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. Market value €1.87 Foil value €2.71
Court Street Denizen 2 17 Creature — Human Soldier Whenever another white creature you control enters, tap target creature an opponent controls. Market value €0.16 Foil value €0.25
Dispeller's Capsule 18 Artifact 2, , Sacrifice this artifact: Destroy target artifact or enchantment. Market value €0.16 Foil value €0.19
Doomed Traveler 19 Creature — Human Soldier When this creature dies, create a 1/1 white Spirit creature token with flying. Market value €0.21 Foil value €0.16
Faith's Fetters 3 20 Enchantment — Aura Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Market value €0.13 Foil value €0.31