Academy Journeymage 4 41 Creature — Human Wizard This spell costs 1 less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand. Market value €0.04 Foil value €0.21
The Antiquities War 3 42 Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. Market value €0.19 Foil value €0.68
Arcane Flight 43 Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. Market value €0.09 Foil value €0.69
Artificer's Assistant 44 Creature — Bird Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.) Market value €0.18 Foil value €1.28
Befuddle 2 45 Instant Target creature gets -4/-0 until end of turn. Draw a card. Market value €0.04 Foil value €0.12
Blink of an Eye 1 46 Instant Kicker 1 (You may pay an additional 1 as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Market value €0.17 Foil value €0.82
Cloudreader Sphinx 4 47 Creature — Sphinx Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Market value €0.08 Foil value €0.32
Cold-Water Snapper 5 48 Creature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) Market value €0.12 Foil value €0.20
Curator's Ward 2 49 Enchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) Market value €0.40 Foil value €2.45
Deep Freeze 2 50 Enchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. Market value €0.18 Foil value €0.22
Diligent Excavator 1 51 Creature — Human Artificer Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) Market value €0.24 Foil value €0.35
Homarid Explorer 3 53 Creature — Homarid Scout When this creature enters, target player mills four cards. Market value €0.08 Foil value €0.21
In Bolas's Clutches 4 54 Legendary Legendary Enchantment — Aura Enchant permanent You control enchanted permanent. Enchanted permanent is legendary. Market value €0.16 Foil value €0.36
Karn's Temporal Sundering 4 55 Legendary Legendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. Market value €1.27 Foil value €3.61
Merfolk Trickster 56 Creature — Merfolk Wizard Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn. Market value €0.37 Foil value €2.99
The Mirari Conjecture 4 57 Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Market value €0.15 Foil value €0.78
Naban, Dean of Iteration 1 58 Legendary Legendary Creature — Human Wizard If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Market value €0.51 Foil value €1.35
Naru Meha, Master Wizard 2 59 Legendary Legendary Creature — Human Wizard Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. Market value €0.90 Foil value €4.80
Opt 60 Instant Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card. Market value €0.13 Foil value €0.62