Geist of Saint Traft 1 1 Legendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. Market value N/A Foil value €0.58
Bonds of Faith 1 2 Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. Market value €0.08 Foil value N/A
Cathedral Sanctifier 3 Creature — Human Cleric When this creature enters, you gain 3 life. Market value €0.21 Foil value N/A
Champion of the Parish 4 Creature — Human Soldier Whenever another Human you control enters, put a +1/+1 counter on this creature. Market value €0.99 Foil value N/A
Dearly Departed 4 6 Creature — Spirit Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it. Market value €0.15 Foil value N/A
Doomed Traveler 7 Creature — Human Soldier When this creature dies, create a 1/1 white Spirit creature token with flying. Market value €0.20 Foil value N/A
Eerie Interlude 2 8 Instant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Market value €6.40 Foil value N/A
Elder Cathar 2 9 Creature — Human Soldier When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. Market value €0.12 Foil value N/A
Emancipation Angel 1 10 Creature — Angel Flying When this creature enters, return a permanent you control to its owner's hand. Market value €0.17 Foil value N/A
Fiend Hunter 1 11 Creature — Human Cleric When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control. Market value €0.16 Foil value N/A
Gather the Townsfolk 1 12 Sorcery Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead. Market value €0.18 Foil value N/A
Goldnight Redeemer 4 13 Creature — Angel Flying When this creature enters, you gain 2 life for each other creature you control. Market value €0.21 Foil value N/A
Increasing Devotion 3 14 Sorcery Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback 7 (You may cast this card from your graveyard for its flashback cost. Then exile it.) Market value €0.25 Foil value N/A
Momentary Blink 1 15 Instant Exile target creature you control, then return it to the battlefield under its owner's control. Flashback 3 (You may cast this card from your graveyard for its flashback cost. Then exile it.) Market value €0.16 Foil value N/A
Moorland Inquisitor 1 16 Creature — Human Soldier 2: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Market value €0.07 Foil value N/A
Slayer of the Wicked 3 18 Creature — Human Soldier When this creature enters, you may destroy target Vampire, Werewolf, or Zombie. Market value €0.21 Foil value N/A
Spectral Gateguards 4 19 Creature — Spirit Soldier Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have vigilance. Market value €0.13 Foil value N/A
Thraben Heretic 1 20 Creature — Human Wizard : Exile target creature card from a graveyard. Market value €0.11 Foil value N/A