Icatian Javelineers 8c Creature — Human Soldier This creature enters with a javelin counter on it. , Remove a javelin counter from this creature: It deals 1 damage to any target. Market value €0.16 Foil value N/A
Icatian Moneychanger 10a Creature — Human This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep. Market value €0.28 Foil value N/A
Icatian Moneychanger 10b Creature — Human This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep. Market value €0.24 Foil value N/A
Icatian Moneychanger 10c Creature — Human This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep. Market value €0.24 Foil value N/A
Icatian Scout 13a Creature — Human Soldier Scout 1, : Target creature gains first strike until end of turn. Market value €0.13 Foil value N/A
Icatian Scout 13b Creature — Human Soldier Scout 1, : Target creature gains first strike until end of turn. Market value €0.13 Foil value N/A
Icatian Scout 13c Creature — Human Soldier Scout 1, : Target creature gains first strike until end of turn. Market value €0.16 Foil value N/A
Icatian Scout 13d Creature — Human Soldier Scout 1, : Target creature gains first strike until end of turn. Market value €0.13 Foil value N/A
Order of Leitbur 16a Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. Market value €0.71 Foil value N/A
Order of Leitbur 16b Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. Market value €0.35 Foil value N/A
Order of Leitbur 16c Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. Market value €0.38 Foil value N/A
High Tide 18a Instant Until end of turn, whenever a player taps an Island for mana, that player adds an additional . Market value €0.95 Foil value N/A
High Tide 18b Instant Until end of turn, whenever a player taps an Island for mana, that player adds an additional . Market value €0.89 Foil value N/A
High Tide 18c Instant Until end of turn, whenever a player taps an Island for mana, that player adds an additional . Market value €1.17 Foil value N/A
Homarid 2 19a Creature — Homarid This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it. Market value €0.12 Foil value N/A
Homarid 2 19b Creature — Homarid This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it. Market value €0.11 Foil value N/A
Homarid 2 19c Creature — Homarid This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it. Market value €0.15 Foil value N/A
Homarid 2 19d Creature — Homarid This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it. Market value €0.12 Foil value N/A
Homarid Warrior 4 22a Creature — Homarid Warrior : This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.) Market value €0.09 Foil value N/A
Homarid Warrior 4 22b Creature — Homarid Warrior : This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.) Market value €0.13 Foil value N/A