Citadel Siege 2 8★ Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Market value N/A Foil value N/A
Monastery Siege 2 43★ Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost 2 more to cast. Market value N/A Foil value €1.56
Crux of Fate 3 65★ Sorcery Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures. Market value N/A Foil value N/A
Palace Siege 3 79★ Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. Market value N/A Foil value €2.00
Outpost Siege 3 110★ Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target. Market value N/A Foil value €1.75
Frontier Siege 3 131★ Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control. Market value N/A Foil value €2.10