Duelist's Heritage 2 101 Enchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Market value €2.33 Foil value N/A
Emancipation Angel 1 102 Creature — Angel Flying When this creature enters, return a permanent you control to its owner's hand. Market value €0.17 Foil value N/A
Face of Divinity 2 103 Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. Market value €0.23 Foil value N/A
Forced Worship 1 104 Enchantment — Aura Enchant creature Enchanted creature can't attack. 2: Return this Aura to its owner's hand. Market value €0.11 Foil value N/A
Fortify 2 105 Instant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. Market value €0.14 Foil value N/A
Gird for Battle 106 Sorcery Put a +1/+1 counter on each of up to two target creatures. Market value €0.20 Foil value N/A
Healer's Hawk 107 Creature — Bird Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Market value €0.23 Foil value N/A
High Sentinels of Arashin 3 108 Creature — Bird Soldier Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. 3: Put a +1/+1 counter on target creature. Market value €0.14 Foil value N/A
Indomitable Will 1 109 Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2. Market value €0.17 Foil value N/A
Inspired Charge 2 110 Instant Creatures you control get +2/+1 until end of turn. Market value €0.13 Foil value N/A
Inspiring Captain 3 111 Creature — Human Knight When this creature enters, creatures you control get +1/+1 until end of turn. Market value €0.07 Foil value N/A
Inspiring Unicorn 2 112 Creature — Unicorn Whenever this creature attacks, creatures you control get +1/+1 until end of turn. Market value €0.20 Foil value N/A
Knight of the Tusk 4 114 Creature — Human Knight Vigilance (Attacking doesn't cause this creature to tap.) Market value €0.07 Foil value N/A
Knightly Valor 4 115 Enchantment — Aura Enchant creature When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. Market value €0.13 Foil value N/A
Kor Spiritdancer 1 116 Creature — Kor Wizard This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. Market value €1.54 Foil value N/A
Lena, Selfless Champion 4 117 Legendary Legendary Creature — Human Knight When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. Market value €0.42 Foil value N/A
Lightwalker 1 118 Creature — Human Warrior This creature has flying as long as it has a +1/+1 counter on it. Market value €0.03 Foil value N/A
Linvala, Keeper of Silence 2 119 Legendary Legendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. Market value €18.24 Foil value N/A
Long Road Home 1 120 Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. Market value €0.24 Foil value N/A