Belltower Sphinx 4 141 Creature — Sphinx Flying Whenever a source deals damage to this creature, that source's controller mills that many cards. Market value €0.14 Foil value N/A
Chart a Course 1 142 Sorcery Draw two cards. Then discard a card unless you attacked this turn. Market value €0.21 Foil value N/A
Cloudreader Sphinx 4 143 Creature — Sphinx Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Market value €0.16 Foil value N/A
Coastal Piracy 2 144 Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Market value €1.11 Foil value N/A
Crookclaw Transmuter 3 145 Creature — Bird Wizard Flash Flying When this creature enters, switch target creature's power and toughness until end of turn. Market value €0.17 Foil value N/A
Cryptic Serpent 5 146 Creature — Serpent This spell costs 1 less to cast for each instant and sorcery card in your graveyard. Market value €2.72 Foil value N/A
Curiosity 147 Enchantment — Aura Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Market value €0.73 Foil value N/A
Curious Obsession 148 Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura. Market value €0.62 Foil value N/A
Departed Deckhand 1 149 Creature — Spirit Pirate When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. 3: Another target creature you control can't be blocked this turn except by Spirits. Market value €0.13 Foil value N/A
Erratic Visionary 1 150 Creature — Human Wizard 1, : Draw a card, then discard a card. Market value €0.11 Foil value N/A
Essence Flux 151 Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. Market value €1.63 Foil value N/A
Exclusion Mage 2 153 Creature — Human Wizard When this creature enters, return target creature an opponent controls to its owner's hand. Market value €0.21 Foil value N/A
Kira, Great Glass-Spinner 1 154 Legendary Legendary Creature — Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." Market value €5.16 Foil value N/A
Kitesail Corsair 1 155 Creature — Human Pirate This creature has flying as long as it's attacking. Market value €0.07 Foil value N/A
Leave in the Dust 3 156 Instant Return target nonland permanent to its owner's hand. Draw a card. Market value €0.19 Foil value N/A
Mystic Archaeologist 1 158 Creature — Human Wizard 3: Draw two cards. Market value €0.13 Foil value N/A
Narcolepsy 1 159 Enchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. Market value €0.18 Foil value N/A
Nebelgast Herald 2 160 Creature — Spirit Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls. Market value €0.20 Foil value N/A