Lathril, Blade of the Elves 2 1 Legendary Legendary Creature — Elf Noble Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. Market value €2.15 Foil value €2.17
Ranar the Ever-Watchful 2 2 Legendary Legendary Creature — Spirit Warrior Flying, vigilance The first card you foretell each turn costs 0 to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. Market value €0.36 Foil value €0.37
Cosmic Intervention 3 3 Instant If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell 1 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Market value €5.26 Foil value N/A
Hero of Bretagard 2 4 Creature — Human Warrior Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types. Market value €0.25 Foil value N/A
Stoic Farmer 3 5 Creature — Dwarf Peasant When this creature enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle. Foretell 1 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Market value €0.33 Foil value N/A
Sage of the Beyond 5 6 Creature — Spirit Giant Flying Spells you cast from anywhere other than your hand cost 2 less to cast. Foretell 4 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Market value €0.56 Foil value N/A
Spectral Deluge 4 7 Sorcery Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell 1 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Market value €3.94 Foil value N/A
Tales of the Ancestors 3 8 Sorcery Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell 1 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Market value €0.24 Foil value N/A
Pact of the Serpent 1 9 Sorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type. Market value €2.48 Foil value N/A
Ruthless Winnower 3 10 Creature — Elf Rogue At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice. Market value €2.66 Foil value N/A
Serpent's Soul-Jar 2 11 Artifact Whenever an Elf you control dies, exile it. , Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact. Market value €0.28 Foil value N/A
Bounty of Skemfar 2 12 Sorcery Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order. Market value €0.25 Foil value N/A
Crown of Skemfar 2 13 Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach. 2: Return this card from your graveyard to your hand. Market value €1.05 Foil value N/A
Wolverine Riders 4 14 Creature — Elf Warrior At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness. Market value €14.20 Foil value N/A
Elderfang Venom 2 15 Enchantment Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. Market value €5.68 Foil value N/A
Ethereal Valkyrie 4 16 Creature — Spirit Angel Flying Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by 2. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) Market value €0.53 Foil value N/A
Angel of Finality 3 17 Creature — Angel Flying When this creature enters, exile target player's graveyard. Market value €0.35 Foil value N/A
Angel of Serenity 4 18 Creature — Angel Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands. Market value €0.80 Foil value N/A
Banishing Light 2 19 Enchantment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Market value €0.21 Foil value N/A
Cleansing Nova 3 20 Sorcery Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. Market value €0.31 Foil value N/A