Path of Peace 3 21 Sorcery Destroy target creature. Its owner gains 4 life. Market value €0.11 Foil value N/A
Renewing Dawn 1 23 Sorcery You gain 2 life for each Mountain target opponent controls. Market value €0.29 Foil value N/A
Sacred Knight 3 24 Creature — Human Knight This creature can't be blocked by black and/or red creatures. Market value €0.33 Foil value N/A
Seasoned Marshal 2 26 Creature — Human Soldier Whenever this creature attacks, you may tap target creature. Market value €0.17 Foil value N/A
Spiritual Guardian 3 27 Creature — Spirit When this creature enters, you gain 4 life. Market value €2.20 Foil value N/A
Starlight 1 29 Sorcery You gain 3 life for each black creature target opponent controls. Market value €0.34 Foil value N/A
Steadfastness 1 31 Sorcery Creatures you control get +0/+3 until end of turn. Market value €0.20 Foil value N/A
Stern Marshal 2 32 Creature — Human Soldier : Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. Market value €0.68 Foil value N/A
Temporary Truce 1 33 Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Market value €4.60 Foil value N/A
Valorous Charge 1 34 Sorcery White creatures get +2/+0 until end of turn. Market value €0.21 Foil value N/A
Venerable Monk 2 35 Creature — Human Monk Cleric When this creature enters, you gain 2 life. Market value €0.09 Foil value N/A
Wall of Swords 3 37 Creature — Wall Defender (This creature can't attack.) Flying Market value €0.33 Foil value N/A
Warrior's Charge 2 38 Sorcery Creatures you control get +1/+1 until end of turn. Market value €0.10 Foil value N/A
Wrath of God 2 39 Sorcery Destroy all creatures. They can't be regenerated. Market value €28.80 Foil value N/A
Ancestral Memories 2 40 Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Market value €0.52 Foil value N/A