Advance Scout 1 1 Creature — Human Soldier Scout First strike : Target creature gains first strike until end of turn. Market value €0.10 Foil value N/A
Angelic Protector 3 2 Creature — Angel Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn. Market value €0.18 Foil value N/A
Anoint 3 Instant Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. Market value €0.05 Foil value N/A
Armor Sliver 2 4 Creature — Sliver All Sliver creatures have "2: This creature gets +0/+1 until end of turn." Market value €0.31 Foil value N/A
Auratog 1 6 Creature — Atog Sacrifice an enchantment: This creature gets +2/+2 until end of turn. Market value €1.01 Foil value N/A
Avenging Angel 3 7 Creature — Angel Flying When this creature dies, you may put it on top of its owner's library. Market value €1.44 Foil value N/A
Circle of Protection: Black 1 8 Enchantment 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Market value €0.15 Foil value N/A
Circle of Protection: Blue 1 9 Enchantment 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Market value €0.13 Foil value N/A
Circle of Protection: Green 1 10 Enchantment 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Market value €0.14 Foil value N/A
Circle of Protection: Red 1 11 Enchantment 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Market value €0.29 Foil value N/A
Circle of Protection: Shadow 1 12 Enchantment 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. Market value €0.15 Foil value N/A
Circle of Protection: White 1 13 Enchantment 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Market value €0.13 Foil value N/A
Clergy en-Vec 1 14 Creature — Human Cleric : Prevent the next 1 damage that would be dealt to any target this turn. Market value €0.12 Foil value N/A
Cloudchaser Eagle 3 15 Creature — Bird Flying When this creature enters, destroy target enchantment. Market value €0.15 Foil value N/A
Elite Javelineer 2 17 Creature — Human Soldier Whenever this creature blocks, it deals 1 damage to target attacking creature. Market value €0.05 Foil value N/A
Field of Souls 2 18 Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. Market value €0.68 Foil value N/A
Flickering Ward 19 Enchantment — Aura Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. : Return this Aura to its owner's hand. Market value €1.98 Foil value N/A
Gallantry 1 20 Instant Target blocking creature gets +4/+4 until end of turn. Draw a card. Market value €0.14 Foil value N/A