Daraja Griffin 3 2 Creature — Griffin Flying Sacrifice this creature: Destroy target black creature. Market value €0.20 Foil value N/A
Equipoise 2 3 Enchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) Market value €3.82 Foil value N/A
Eye of Singularity 3 4 World Enchantment When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated. Market value €1.80 Foil value N/A
Gossamer Chains 6 Enchantment Return this enchantment to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. Market value €0.19 Foil value N/A
Honorable Passage 1 7 Instant The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. Market value €0.25 Foil value N/A
Hope Charm 8 Instant Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura. Market value €0.14 Foil value N/A
Infantry Veteran 9 Creature — Human Soldier : Target attacking creature gets +1/+1 until end of turn. Market value €0.10 Foil value N/A
Jamuraan Lion 2 10 Creature — Cat , : Target creature can't block this turn. Market value €0.16 Foil value N/A
Knight of Valor 2 11 Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn. Market value €0.11 Foil value N/A
Longbow Archer 12 Creature — Human Soldier Archer First strike; reach (This creature can block creatures with flying.) Market value €0.27 Foil value N/A
Miraculous Recovery 4 13 Instant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. Market value €0.28 Foil value N/A
Parapet 1 14 Enchantment You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. Market value €0.13 Foil value N/A
Peace Talks 1 15 Sorcery This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. Market value €0.21 Foil value N/A
Relic Ward 1 16 Enchantment — Aura You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) Market value €0.20 Foil value N/A
Remedy 1 17 Instant Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. Market value €0.14 Foil value N/A
Resistance Fighter 18 Creature — Human Soldier Sacrifice this creature: Prevent all combat damage target creature would deal this turn. Market value €0.05 Foil value N/A
Retribution of the Meek 2 19 Sorcery Destroy all creatures with power 4 or greater. They can't be regenerated. Market value €6.52 Foil value N/A
Righteous Aura 1 20 Enchantment , Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. Market value €0.30 Foil value N/A