Allied Assault 2 1 Instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Market value €0.08 Foil value €0.27
Angel of Destiny 3 2 Creature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game. Market value €8.74 Foil value €7.96
Angelheart Protector 2 3 Creature — Human Cleric When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Market value €0.13 Foil value €0.08
Archon of Emeria 2 4 Creature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped. Market value €1.71 Foil value €1.88
Archpriest of Iona 5 Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Market value €0.23 Foil value €0.22
Attended Healer 3 6 Creature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. 2: Another target Cleric gains lifelink until end of turn. Market value €0.15 Foil value €0.24
Canyon Jerboa 2 7 Creature — Mouse Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn. Market value €0.15 Foil value €0.25
Dauntless Unity 1 9 Instant Kicker 1 (You may pay an additional 1 as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead. Market value €0.05 Foil value €0.12
Emeria Captain 3 11 Creature — Angel Warrior Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Market value €0.14 Foil value €0.21
Expedition Healer 1 13 Creature — Kor Cleric Vigilance This creature has lifelink as long as you control another Cleric. Market value €0.07 Foil value €0.13
Farsight Adept 2 14 Creature — Kor Wizard When this creature enters, you and target opponent each draw a card. Market value €0.23 Foil value €0.20
Fearless Fledgling 1 15 Creature — Griffin Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Market value €0.18 Foil value €0.21
Felidar Retreat 3 16 Enchantment Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. Market value €1.37 Foil value €2.06
Journey to Oblivion 4 17 Enchantment This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Market value €0.10 Foil value €0.23
Kabira Outrider 3 18 Creature — Human Warrior When this creature enters, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Market value €0.19 Foil value €0.05
Kitesail Cleric 20 Creature — Kor Cleric Kicker 2 (You may pay an additional 2 as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to two target creatures. Market value €0.13 Foil value €0.14