Kor Outfitter 21 Creature — Kor Soldier When this creature enters, you may attach target Equipment you control to target creature you control. Market value €0.15 Foil value €1.35
Kor Sanctifiers 2 22 Creature — Kor Cleric Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment. Market value €0.09 Foil value €0.75
Kor Skyfisher 1 23 Creature — Kor Soldier Flying When this creature enters, return a permanent you control to its owner's hand. Market value €0.68 Foil value €7.13
Landbind Ritual 3 24 Sorcery You gain 2 life for each Plains you control. Market value €0.16 Foil value €0.24
Luminarch Ascension 1 25 Enchantment At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) 1: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it. Market value €10.10 Foil value €20.31
Makindi Shieldmate 2 26 Creature — Kor Soldier Ally Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature. Market value €0.23 Foil value €0.31
Narrow Escape 2 27 Instant Return target permanent you control to its owner's hand. You gain 4 life. Market value €0.12 Foil value €0.24
Nimbus Wings 1 28 Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying. Market value €0.18 Foil value €0.52
Noble Vestige 2 29 Creature — Spirit Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn. Market value €0.03 Foil value €0.17
Ondu Cleric 1 30 Creature — Kor Cleric Ally Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control. Market value €0.20 Foil value €3.37
Pitfall Trap 2 32 Instant — Trap If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying. Market value €0.08 Foil value €0.28
Quest for the Holy Relic 33 Enchantment Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle. Market value €0.23 Foil value €1.58
Shepherd of the Lost 4 34 Creature — Angel Flying, first strike, vigilance Market value €0.12 Foil value €0.50
Shieldmate's Blessing 35 Instant Prevent the next 3 damage that would be dealt to any target this turn. Market value €0.04 Foil value €0.18
Steppe Lynx 36 Creature — Cat Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Market value €0.16 Foil value €1.89
Sunspring Expedition 37 Enchantment Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life. Market value €0.12 Foil value €0.29
Windborne Charge 2 38 Sorcery Two target creatures you control each get +2/+2 and gain flying until end of turn. Market value €0.06 Foil value €0.11
World Queller 3 39 Creature — Avatar At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type. Market value €0.29 Foil value €1.21
Aether Figment 1 40 Creature — Illusion Kicker 3 (You may pay an additional 3 as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked. Market value €0.16 Foil value €0.42