A Good Thing - Mystery Booster Playtest Cards 2019

Card Text

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

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BEST SUITED FOR THESE DECK ARCHETYPES

100%
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80%
Control
40%
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20%
Discard
20%
Lifegain
20%
Reanimator
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