Plate Armor - The List
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Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Equip 3. This ability costs 1 less to activate for each other Equipment you control. (3: Attach to target creature you control. Equip only as a sorcery.) |
3 Card Versions
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