Starting Town NPC - Mystery Booster 2

Card Text

Each creature card in your hand has a 1{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for 1{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

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Mystery Booster 2
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